Growth of eSports ft. Kerwin Rent & Gayatri Sarkar

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Show Overview:

The growth of the esports industries have created opportunities for a whole new and emerging classes of gamers. Today we will talk about the growing esports industry and specifically hear how one entrepreneur is using this global phenomenon to encourage interest in STEM fields, bring together communities and families, and give young gamers access to interesting career fields they may not have considered pipelining talent into the gaming industry. Hear from CEO EliteGamingLIVE Kerwin Rent on how his platform is changing the industry and guest expert Gayatri Sarkar, a General Partner at SportVest.

 

About GFGF:

The Get Found Get Funded podcast is at the intersection of entrepreneurship and social justice where we focus on entrepreneurship as a possible path to wealth creation — specifically for Black and Latinx communities.

 

Featured Guest(s): Gayatri Sarkar & Kerwin Rent

Gayatri Sarkar, General Partner at SportVest. Sarkar is also the Founder and General Partner at Advaita Capital,  Managing Partner at HYPE Capital, part of largest sports startup ecosystem and founder of She-VC storytelling platform.

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Kerwin Rent,  CEO and founder of Maryland startup EliteGamingLIVE.

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Key Takeaways:

  • You have to work experts who in the area you are trying to make an impact in.
  • To break down complicated areas of study for unfamiliar individuals, start by learning it yourself.
  • Participation is key in order to engaging anyone, but especially younger individuals.
  • Create a methodology to break down complex concepts, always be making ideas simpler if you can.
  • To get students excited about tech, create a challenge with results that are more immediate and valuable to them in the short term.

 

Items Mentioned in the Show:

youngStartUp Ventures

Advaita Capital

SheVC

HYPE Capital

EliteGamingLIVE

 

Quotes from the Show:

  • “As far as the learning is concerned, there's a point system that we built where we take the gaming statistics and the learning statistics and we build them into this score per student.”
  • “--It’s organic. We're not we're not forcing these relationships and these handshakes between schools, parents and the kids, it just happens. It's like a traditional sport.” “We're up to 13 or 14 modules at this point, but each module centers around a career that's related to technology, stem, or game development.”
  • “We let them find their own way into it. And once we see What they're putting their time into, then we engage them one on one and say, ‘Hey, we see you, we see you spent a lot of time doing the programming modules, what do you like about it?’ And then the kids give us feedback. And we present that data and information to school leaders.”
  • “It's also an educational platform that we built out in our system. And it's a smorgasbord of careers related to technology.”
  • “We've actually partnered with college institutions to build out the next phase of our curriculum.”
  • “We've definitely seen stark differences in behavior in classroom academics. We've heard from parents where kids are more excited to go to school.”
  • “We've seen grades increase from sets of students. We've got teachers on record explaining how when they put EDL in front of their kids, that a lot of the kids that they were struggling to engage with, started to actually have different attitudes because they wanted to participate.”
  • “We're up to 13 or 14 modules at this point, but each module centers around a career that's related to technology, stem, or game development.”
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